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Yes, a player should be calm before commencing meditation, but not at the cost of adding new aggravation. Don't double down on the delay if a player attempts to activate it prematurely. How about, when peaceful, 6 seconds since last activity besides walking and the like, but 12 seconds if engaged in battle. That's a clear sign this needs to be simplified. You have made the rules for activating Meditation so ponderous that providing such visual indication is probably too much work. Usually the EC does a very good job of indicating when a skill becomes available. His current success rate on 8th circle scrolls is 38.2%, so he fails a lot. The whole process was too obnoxious for words, and within those 15 seconds he would have over 50 mana anyway and was ready to attempt scribing the next scroll. Sometimes even that wasn't enough (I guess I counted too fast), and the 2nd delay was activated. Until I stopped bothering with active Meditation, I was doing a slow count to 15 ("one one hundred, two one hundred" etc) before activating it. If you try to activate it too quickly, yet another delay is added on top of your original delay. I would not call that useless, except that turning on active meditation after scribing has a long wait period with no visual indication of when you can actually use it. So instead of the effective rate being doubled, it only increases by 10/35, or a little less than 29%.
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Turning on active Meditation doubles its effect, raising the sum to 45. So his total MR is normally 21 + 10 + 4, or 35. Similarly, every 20 points of Focus is another 1 MR. As I understand how it all works, every 10 points of Meditation is effectively 1 MR in addition to the MR property. First of all, with 21 MR, there is little difference in mana gain rate between passive and active Meditation. It is the heart of what makes training inscription feel as if it is designed to be obnoxious. Note that Paper doesn't bother with active Meditation any more.